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Bone split Object
Sora,Freepik
Um prompt genérico para criar renders hiper-realistas de objetos divididos entre sua forma original e uma metade esculpida em osso anatômico, mantendo escala e realismo físico.
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Prompt
Ultra-detailed photorealistic render Subject ▸ 3D [OBJECT], true scale, front view Design ▸ Hard center split. Left half = intact original object. Right half = a bone half driven by a single vertebral column with rib forms. The bone half is silhouette-locked: it fills only the right-side volume and its outer edge is identical to the object outline (±1 px). Ribs curve to the boundary and terminate flush; no element protrudes outside the silhouette. Self-supporting solid (not inside a hollow shell), joined only along the midline. Material ▸ Ivory cortical bone, subtle pores, soft matte; PBR path-traced shading; tight AO where ribs meet the spine and at the seam. Transition ▸ Razor-clean midline seam; perfect registration. Lighting ▸ Studio 3-point (45° softbox key, soft rim, balanced fill), gentle shadow roll-off emphasizing the split. Camera ▸ ~85 mm, slight 10° top-down tilt; shallow DoF (f/2.8) focused on the seam. Background ▸ Solid deep charcoal #0d0d15




